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1.
ACM International Conference Proceeding Series ; : 51-58, 2022.
Article in English | Scopus | ID: covidwho-20245106

ABSTRACT

This study aimed to examine the effect of distance education on the level of educational achievement of children during the Corona period in ten primary schools in the Emirate of Dubai. To achieve the objectives of the study the researchers adopted the descriptive analytical approach. The quantitative method of data collection had been applied using the electronic questionnaire tool consisted of four main axes for data collection and had been distributed to the study sample consisted of 190 students' parents and administrators selected by using simple random techniques. The results of the study indicated that the participation of students in the educational process, and in the establishment of appropriate educational programs and applications for the transmission to distance learning have contributed to reducing the negative effects of the process of shifting from traditional education / face-to-face education classroom teaching to virtual classroom (ZOOM).The study recommended the need for strengthening distance education mechanisms, which contribute in developing the student's interests, tendencies, attitudes, concentrating on the study material, and using of safe and secured electronic devices to increase the search for additional information to reach the correct knowledge. Also, the school administration should have good e-learning plan ahead with required financial credits that will help in overcoming the crisis and mange distance learning processes to reach future objectives successfully. © 2022 Owner/Author.

2.
2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2022 ; 2022.
Article in English | Scopus | ID: covidwho-20244289

ABSTRACT

Post Covid-19 education posed an equally challenging task among teachers and learners. During these times limitation on face-to-face learning and gradual emigration from full online means of instruction had become an issue worth solving. Schools opted to adapt hybrid learning modalities as a means to cope with the learning demands in this era. However, most schools are put on a disadvantage because of the required technologies to support this mode of learning. This research describes an initial design and demonstration of a portable mobile cloud network to support synchronous learning. The system was installed and tested on both a schoolwide and classroom setting. Initial results showed that the proposed system was favorable as an alternative means to hybrid learning. © 2022 IEEE.

3.
Proceedings of SPIE - The International Society for Optical Engineering ; 12593, 2023.
Article in English | Scopus | ID: covidwho-20237503

ABSTRACT

In recent years, the outbreak of the COVID-19 epidemic has posed a serious threat to the life safety of people around the world, which has also led to the development of a series of online learning assessment technologies. Through the research and development of a variety of online learning platforms such as WeChat, Tencent Classroom and Netease Cloud Classroom, schools can carry out online learning assessment, which also promotes the rapid development of online learning technology. Through 2D and 3D recognition technology, the online learning platform can recognize face and pose changes. Based on 2D and 3D image processing technology, we can evaluate students' online learning, which will identify students' learning state and emotion. Through the granulation of teaching evaluation, online learning platform can accurately evaluate and analyze the teaching process, which can realize real-time teaching evaluation of students' learning status, including no one, many people, distraction and fatigue. Through relevant algorithms, the online learning platform can realize the assessment of students' head posture, which will give real-time warning of learning fatigue. Firstly, this paper analyzes the framework of online learning quality assessment. Then, this paper analyzes the face recognition and head pose recognition technology. Finally, some suggestions are put forward. © 2023 SPIE.

4.
Journal of Engineering Education Transformations ; 36(4):44-57, 2023.
Article in English | Scopus | ID: covidwho-20233234

ABSTRACT

The purpose of this paper is to present the results of a study on whether or not online teaching-learning is a viable option for ensuring the quality of education in the future. The pandemic situation has brought major challenges to the educational institutions and institutions have to ensure that learning continues uninterrupted through virtual platforms using current technologies and tools. The theoretical framework for the survey is derived from secondary sources such as research papers, newspaper articles, and magazine articles on the topic. ProQuest and EBSCO were used for this. The study combines exploratory and descriptive methods. The paper shows that the future of the online education is not sustainable;it is just a situational arrangement and soon will be replaced by the old, traditional offline pattern, if the situation allows. © 2023, Rajarambapu Institute Of Technology. All rights reserved.

5.
12th International Conference on Information Technology in Medicine and Education, ITME 2022 ; : 53-56, 2022.
Article in English | Scopus | ID: covidwho-2320903

ABSTRACT

Online learning platforms play an important role in supporting colleges and universities in integrating online and offline learning. The project team designed and developed the Web Learning System of Tsinghua University, which has become a basic supporting platform for teachers and students to carry out teaching and learning activities. The Web Learning System possesses functionalities such as course announcement management, courseware management, assignment management, discussion, Q & A, and online timetables, providing supporting services for course teaching, teacher-student interaction, and especially online and offline integrated learning during the COVID-19 pandemic. © 2022 IEEE.

6.
3rd International Symposium on Advances in Informatics, Electronics and Education, ISAIEE 2022 ; : 333-336, 2022.
Article in English | Scopus | ID: covidwho-2291283

ABSTRACT

In recent years, with the rapid development of Internet technology, a large number of online learning resources have emerged. Especially affected by the COVID-19 epidemic, online learning has become a very effective learning means. However, a large number of learning platforms and massive online teaching resources have the following three problems: 1) The quality of these courses is uneven and the evaluation standards are different;2) There are so many similar courses that it is difficult for learners to distinguish them;3) These classes are lack of unity and integration, and it is hard to recommend any hierarchical, coherent and systematic course resources to learners. Therefore, a recommendation model based on TF-IDF algorithm is designed to extract personalized-featured courses, use the nearest neighbor similarity to cluster the similarity of similar courses, and conduct the featured portrait of learners to realize online courses recommendation. Combined with the model design, this paper presents a tag-based online course resource recommendation system, which can fully explore learners' explicit and implicit preferences according to course tags, and recommend satisfactory MOOC resources for them with good application value. © 2022 IEEE.

7.
3rd International Conference on Artificial Intelligence and Smart Energy, ICAIS 2023 ; : 1234-1239, 2023.
Article in English | Scopus | ID: covidwho-2303516

ABSTRACT

Learning platforms have become an integral part of the education system these days. Especially after the COVID era, education has become more allied with self-paced and remote learning and learning platforms have made it boom exponentially. Improper construction and implementation of such platforms can lead to huge risks for the users and the company. Data security is not taken much care of while building such platforms;instead, concentration is given to fancy front-end pages and attractive interfaces. This may not be good at all times. Data is one of the most powerful resources and can have a very big impact if misused. This paper proposes a networking-based approach to implementing such platform systems in a safe and organized way. Implementation using networking concepts gives a better hand in managing permissions, access rights, and security in all data-related transfers and communications. In terms of online gaming and real-time video communication, User Datagram Protocol (UDP) is often used because it is faster than Transmission Control Protocol (TCP) and is well-suited for real-time applications that cannot tolerate delays. UDP is a connectionless protocol, which means it doesn't retransmit lost data and therefore has lower overhead, making it a good choice for real-time applications like video conferencing and online gaming. Examples of such applications include Skype, Google Meet, Zoom, and Facetime. Based on these existing applications, this work introduces UDP in the field of Learning Platform Applications and builds a model on top of which real-time applications can be constructed. The proposed system makes use of UDP for all its requests, responses, and file transfers. The protocol itself is not very reliable, but the addition of provisions for acknowledgements in all requests and responses makes this system overcome transfer uncertainty. Implementation using networking concepts improves the speed, security, privacy, and customization abilities of the proposed system. © 2023 IEEE.

8.
4th International Conference on Advances in Computing, Communication Control and Networking, ICAC3N 2022 ; : 2277-2281, 2022.
Article in English | Scopus | ID: covidwho-2299369

ABSTRACT

Moodle is an open-source virtual learning platform used by universities, institutions, and colleges to take quizzes, assignments, video lectures, etc., online. Many institutions worldwide and in India have used Moodle extensively during the covid-19 pandemic. Moodle is facing the issue of slow response time as the number of concurrent users increases. So, to cater to the need of students and teachers at the institutes, the performance testing of Moodle is done using JMeter, a freely available tool to find out the limitations of the number of simultaneous users of Moodle server. Different scenarios are considered, such as concurrent login, concurrent page accesses such as dashboard and registered course page, concurrent file uploads and downloads, concurrent users taking a quiz, etc. The simulation of simultaneous users is done using the JMeter scripts. The scripts are run by steadily increasing the number of threads up to a certain Error percentage of the requests. © 2022 IEEE.

9.
25th International Conference on Interactive Collaborative Learning, ICL 2022 ; 633 LNNS:990-1001, 2023.
Article in English | Scopus | ID: covidwho-2276924

ABSTRACT

Remote learning has been in the shadows of mainstream higher education institutions (HEI), with classroom/physical presence taking center stage. The Covid-19 pandemic disrupted the prevalent modes of education and pushed remote learning to the forefront. While remote learning has its advantages, there are also downsides, such as lack of learner engagement, learning fatigue, etc., resulting in less than satisfying learning outcomes. The pandemic also showed that simply moving existing teaching artifacts and methods to the virtual realm is not entirely adequate, especially for topics requiring experiential learning such as innovation and entrepreneurship. This project attempts to address some of these critical challenges by building a smartphone application platform for remote learning, emphasizing personalized and gamified learning. The project team adopted a creative approach to realize this ambitious project during the challenging pandemic by engaging current university students in all the implementation teams, eliminating the need to obtain external resources and funding. The student teams were motivated as the project was integrated with their regular university coursework. The gamified smartphone application with Design Thinking as the first learning module was developed and tested for functionality and usability. This project has received encouraging user feedback and provides a platform for developing and testing more engaging methods in the future for personalized remote learning, using artificial intelligence (AI) and machine learning (ML). © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

10.
12th IEEE Integrated STEM Education Conference, ISEC 2022 ; : 22-29, 2022.
Article in English | Scopus | ID: covidwho-2273883

ABSTRACT

With centuries-old lecture-based teaching methods, ingrained institutional biases, and obsolete classrooms, the slow pace of change in global education and academic institutions is lamentable. COVID-19, on the other hand, has acted as a catalyst for educational institutions worldwide to seek out novel solutions within a short or long timeframe. It is critical for countries to address the situation in such a way that the crisis fosters innovation and inclusion rather than exacerbating learning disparities. Schools are utilising distance learning programmes, educational apps, and platforms such as radio and the internet to reach students who live in remote areas. However, closing the so-called 'digital divide' - the divide between those with access to computers and the internet and those with limited or no access - is a difficult task. We propose in this paper the Interactive Accessible Virtual Education Network - Grand Educational Repository (i-AVEN$\vert$ GER), the world's first comprehensive futuristic hi-tech, comprehensive, and inclusive online structured learning platform with all types of interactivity, namely, educational app and portal. We've discussed the architecture and all of the associated functionalities thus far with recommended implementation. This proposed app and portal will be enhanced to ensure inclusivity for all people without regard for prejudice, as well as the incorporation of cutting-edge technology such as augmented reality, virtual reality, and artificial intelligence. © 2022 IEEE.

11.
European Journal of Educational Research ; 12(1):455-465, 2023.
Article in English | Scopus | ID: covidwho-2273114

ABSTRACT

Under the influence of neo-liberalism and marketization, education is increasingly becoming more content-focused than character one. Ignoring the fact that money, science, and technology may take a person to the moon, these are ethical and moral values that take him/her to the even loftier heights of humanity. Recent COVID-19-driven focus on information and communication technology (ICT) and digital learning have further added to these woes by focusing more on human-machine interaction than human-human ones. Traditional models for inculcating these values through education which heavily rely on the physical presence of teachers do not seem to work in these circumstances. This demands a model for inculcating these values in learning management systems/ e-learning platforms. This study contributes in this regard by first identifying key players and factors, and then proposing a model for it. Using the Delphi model, it gathers opinions from 59 experts in two rounds. Academic institutions, society and online community members, teachers, and e-contents were identified as key factors and players. It suggests a holistic approach-based model through which all of them play their role and collaborate through an e-learning platform. That platform can be used to disseminate information, create awareness, monitor, and report the e-learners. It uses pull and push strategies to help the e-learners to develop those values. © 2023 The Author(s).

12.
Italian Journal of Sociology of Education ; 15(1):51-80, 2023.
Article in English | Scopus | ID: covidwho-2271456

ABSTRACT

This paper reviews studies that examine definitions of innovative teaching, innovation in teaching via digital platforms, and distance learning, to identify differences between them. In terms of innovation in university teaching, our starting hypothesis was that the pandemic has led to a greater use of digital platforms, through an upsurge in distance learning. But this has not necessarily brought about innovation in methods geared towards a student-centered approach. The study here is the second phase of a project on innovative teaching, begun before the onset of the Covid-19 pandemic, assessing progress in Italian mega-universities running teacher-training projects for more than five years. The results of this second phase are presented, considering whether the pandemic emergency has accelerated, altered, or hindered innovation, a process foreseen by the European training space. The third phase of the study will take place post-pandemic when teaching innovation is no longer influenced by the health crisis. The research will be extended to actors other than teachers involved in the process, particularly students. © 2023, Padova University Press. All rights reserved.

13.
6th International Conference on Digital Technology in Education, ICDTE 2022 ; : 407-414, 2022.
Article in English | Scopus | ID: covidwho-2268511

ABSTRACT

This paper addresses problems of learning programming languages for healthcare professionals. Learners may have limitation of time to understand and apply their knowledge and skills of these topics. This study aimed to create a course design and a flexible learning platform to increase the flexibility learning platform for programming languages in both the normal and the COVID-19 situations. The way in which learners learn was discussed and designed. After a lecture-based session, students could use any of their computing devices including computers with several operating systems, tablets, and smartphones to practice the exercise. Students may workout whenever they wanted and from any locations when the internet connection was provided. In the course design, it began with the programming module and then follow by the computer system module. In this module, a flexible learning platform was constructed to teach the PHP. The real server was installed with Ubuntu Linux, and environments for running the PHP. For the client, only a web browser was enough to learn coding. However, some useful editors with the ability of remote syncing files on the server, were introduced. With this platform, instructors could easily review and modify codes written by learners. Learners also gained some experiences in the computer systems module, i.e., operating systems and network. This concept was applied on a course namely "Computer Systems and Principles of Programming for Pharmaceutical and Health Informatics” in Master Degree in Pharmacy (Health Informatics) in academic year of 2021 during the COVID-19 situation. The results from the questionnaire suggested that the course design and the platform were very useful and flexible. Students had more knowledge and skills by using this learning environment. © 2022 Association for Computing Machinery.

14.
2022 IEEE International Conference on Computing, ICOCO 2022 ; : 358-363, 2022.
Article in English | Scopus | ID: covidwho-2257335

ABSTRACT

COVID-19 has affected human life since its advent. And to counteract its spread, humankind adopts social distancing, which encourages remote working for employees, and online learning for students. Many universities and schools quickly adopted e-learning solutions without much consideration of security, while it is important to consider users' privacy. Unfortunately, digital learning spaces face security vulnerabilities, risks and threats and are not spared from cyber-attacks. To ensure the security and privacy of e-learning solutions used by universities and schools, we analyzed how MOOCs and Organizations offering online courses long before COVID-19 deal with their users' privacy and personal data. In this study, we considered some popular platforms from The United States (Coursera, EdX, Udemy), Europe and the United Kingdom (FutureLearn, FUN MOOC, EduOpen), and Asia (XuetangX, SWAYAM, and K-MOOC). We discussed the personal data collected by these platforms, the purposes for which these data are collected, the different legislation for processing and storing data, and how the platforms ensure user privacy. © 2022 IEEE.

15.
20th International Conference on Information Technology Based Higher Education and Training, ITHET 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2251374

ABSTRACT

Covid-19 has brought some revolutionary changes in Higher Education with a shift from traditional face-to-face teaching and learning to online or hybrid-based delivery. There is a strong emphasis on the integration of technology and smart platforms to deliver an effective teaching and learning environment that can withstand the unpredictable challenges of the ongoing pandemic. But many researchers have noted a lack of social interaction and motivation among students in an online setting. Also, with limited face-to-face interactions, many students had issues with collaboration and other group-based activities. Now with the availability of pre-recorded lecture videos and course materials in several universities, there is a noticeable drop in student engagement. To retain and boost students' motivation in the current complex environment, there is an added pressure among educators to create teaching content by utilizing smart and innovative teaching approaches that are efficient and effective. Smart learning platforms might offer the potential solutions to address some of the issues with the changing landscape of teaching and learning due to the pandemic. Such platforms are versatile and therefore, can work seamlessly across in-person and virtual teaching and learning environments. They can provide an interactive platform to facilitate active learning and the quality of teamwork experience among students. The objective of this paper is to explore the effectiveness of some of the smart teaching-learning platforms used in the MSc Engineering Management programme in the School of Physics, Engineering and Technology at the University of York. A survey was conducted among the cohort from this programme in the Summer of 2021 to review their engagement and experiences with these platforms. Can such smart platforms facilitate creativity and improve teamwork ethos among students? The paper will discuss the findings of this study and also highlight if such approaches can transform the educational setting post Covid-19. © 2022 IEEE.

16.
Journal of Engineering Education Transformations ; 36(3):170-178, 2023.
Article in English | Scopus | ID: covidwho-2250774

ABSTRACT

Student learning through online tools during the pandemic covid-19 situation has been studied and reported in this paper. Students pursuing engineering under graduation and business management post graduation were given a Google form to respond to questions related to type and kind of online platform used, difficulties in teaching-learning, expectations of students etc. Suggestions were invited for better learning online. This paper presents the results of the feedback of students on technical and non-technical issues during online learning. The online environment is sub-divided into four broad categories viz., technological, personal, teaching aids and learning management system. Influence of these parameters on effectiveness of online teaching and feedback from students are discussed. Students had difficulties in internet network, bandwidth, clarity of audio-visual, interruptions in power supply, wifi-networks, poor infrastructure and affordability. 57 percent of respondents are dependent on mobile phone instruments for online class work. Majority of students felt that online certification courses can reduce burden to some extent. The results can be used for designing better online tools for effective online learning for students. © 2023, Rajarambapu Institute Of Technology. All rights reserved.

17.
International Journal of Information Systems in the Service Sector ; 14(3), 2022.
Article in English | Scopus | ID: covidwho-2287868

ABSTRACT

Online classrooms have been widely used during the COVID-19 epidemic. However, due to the intuitive, practical, and emotional characteristics of dance majors, online classroom teaching still has certain limitations. Through the advantages of online classroom teaching during the epidemic prevention and control stage, the problems faced and their solutions are summarized and reflected. The article analyzes the advantages, existing problems, and solutions of online dance teaching, and designs an online dance learning platform quality assessment. After using the online learning platform, students' enthusiasm for dance learning has improved a lot, and students are more interested in dance teaching. The satisfaction of the effect has increased from 76% to 85%, and the detection efficiency of the platform is very high. The experimental results also show that in the context of the new crown epidemic, the use of online learning platforms can not only stimulate students' interest in learning, but also improve the quality of teaching. Copyright © 2022, IGI Global.

18.
2022 IEEE Pune Section International Conference, PuneCon 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2279674

ABSTRACT

This Industrial Revolution 4.0 is in boom across the globe;which is an indication for Universities and Colleges to adopt the future i.e. Education 4.0. Since the Last Decade, there has been a drastic change in the field of education. It has changed from physical learning to digital learning due to Covid-19. As digital learning came into the picture many developments have happened in using industrial revolution 4.0. This transformation has taught all of us how to use ICT effectively for conducting the lectures for the students remotely and smoothly. ICT has enabled new ways of student learning with the challenge of the availability of good learning platforms and tools. Industrial Revolution 4.0 and Education 4.0 work hand in hand for bringing new ways of learning. Industry 4.0 is majorly working on Robotic Process Automation, Industrial Internet of Things, Artificial Intelligence, and Smart Technologies. All the Technologies which are associated with Industry 4.0 have a massive impact on individuals' everyday lifestyles. To improve education, learning skills, and personal skills in students, universities and colleges need to adopt Education 4.0 which is an evolution in the Education System. Teaching students digital technologies in their current syllabus will change the learning habits of the students which will in turn improve universities and colleges. Future of Education will be completely based on Education 4.0 which will restructure the current education system. This case study will be focusing on the selection of Digital Learning Platform and Communication Tools for Future Education 4.0 in India on the basis of different parameters. © 2022 IEEE.

19.
3rd International Conference on Communication, Computing and Industry 40, C2I4 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2265005

ABSTRACT

The COVID-19 pandemic has had vast effects on the concept of education as a whole. During the pandemic, students had no access to physical teaching practices, which had been adapted worldwide as the principal way of education since the 1800's. Due to the restrictions imposed to garner safety from the spread of the virus, this methodology had to be modified based on the situation at hand. Alternatives through the usage of Virtual Learning Platforms (VLP), Online Tutoring Platforms (OTP), Web Conferencing Platforms (WCP) and multiple assessment tools like plagiarism checker, poll sites, quiz platforms, online proctored examinations (OPE) started gaining popularity among all institutes to cope with the limitations levied. The technologies molded a path for student-teacher interaction, performance assessments, document sharing and online tutoring. This research highlights the lack of online tutoring equipment, educators' limited expertise with online learning, the knowledge gap, a inimical atmosphere for independent study, equity, and academic success in postsecondary learning. The goal of this review is to present an overview of available technologies for online teaching that can be used to improve the quality of education during COVID-19. © 2022 IEEE.

20.
14th International Conference on Education Technology and Computers, ICETC 2022 ; : 367-371, 2022.
Article in English | Scopus | ID: covidwho-2264707

ABSTRACT

Due to the COVID-19, Chinese universities have moved their English courses online. Students took lessons through various online learning platforms, especially MOOCs. However, MOOCs' problems such as low course completion rate, poor learning engagement, and learning efficiency harm the education quality. This study explores whether Bilibili, an online entertainment platform providing English videos, has better affordances in online English learning. Through a comparative analysis of the two platforms using questionnaires and SPSS software, the results show that compared to MOOCs, respondents perceived Bilibili to have a higher level of interactivity. In addition, respondents regarded Bilibili's screen bullets to have more significant positive effects on their English learning than MOOCs' discussion forums, especially in triggering their English learning interest. Still, the difference is not prominent in learning English grammar. Based on the results, the study argues that universities should choose between MOOCs and Bilibili according to the different characteristics of English skills. © 2022 Owner/Author.

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